PURCHASE SIMCITY 2013 MOD
If you delete the file with exisiting RCI zones, they will continue to run with the changes from the mod, but if they are deleted, they do not update the population correctly.įor example, in the previous mod lowrescap.package had added 200 workers to each high density building. If you are using my RCI version, and then later decide you wish to remove it, please demolish any RCI areas BEFORE removing the mod, save the game, then remove the files before reloading.Īlso when updating from older versions that have the lowrescap.package file, to any new versions that include RCI, please demo any lowwealth residential zones using the above procedure. If you do not wish altered RCI do not copy the *cap.package files over.Ī seperate files is included that has no RCI adjustments. This will make for increased revenue in cities, especially high density. RES and COM medium and high density buildings give same tax per person as low density. I was not able to find the freight output to alter, so the changes in workers were the only way to adjust it.Īs a side effect, there should be much less traffic to IND zones. This will GREATLY decrease the workers needed for higher density IND.
I made the same "space" give you at least the same freight. This was so that the freight per worker ratio stayed closer to equal with density. IND medium and high density take much less workers - approximately the same a low density. If you do not want to adjust to changing the amounts of residential, commercial and industrial in your city please use the alternate version without these changes. Please be aware that the RCI Version alters the game quite a bit, and WILL affect the ratios of zoning. NOTE: Please see special instruction for changes from version 1.1 to 1.2/1.3 regarding RCIġ.2 RCI Overhauled. Attempted to make oil/ore consumption rate to be at 1200 oil and 12 tons ore per 2400 Omega made per factory, per hour.
Storage increased, workers needed and costs decreased.